05-12-2019, 09:10 PM
(This post was last modified: 05-12-2019, 09:44 PM by ZeWaka. Edited 3 times in total.)
Hello all!
I decided this kind of change is super necessary, and I've started working on it.
Specifically, Mordent's law circuit idea and the post by grek quoted by marq above:
It'll be pretty similar, except for one main difference: You'll be inserting these law modules into a rack, not into the actual AI.
The rack will be associated with AIs via powernet connection. All AIs on the same powernet as the rack will use the rack's laws.
This allows nefarious people to create their own law racks and AIs and have a secret rogue AI in a shed somewhere, while still allowing multiple AIs to share a lawset.
edit: re: cyborgs, see Mordent's #4 thing above
Notes I Have While Developing:
//renames handled via robitics control
//remove killswitches, list GPS coords of all AIs instead
//rework traitor items
//freeze/unfreeze law changes on robotics console but allow the AI to hack into it and unfreeze borgs
//the only way to set a borg to that law set is to input powernet id of law rack
Any other input? This'll be a big change, so feedback from the community is important!
I decided this kind of change is super necessary, and I've started working on it.
Specifically, Mordent's law circuit idea and the post by grek quoted by marq above:
It'll be pretty similar, except for one main difference: You'll be inserting these law modules into a rack, not into the actual AI.
The rack will be associated with AIs via powernet connection. All AIs on the same powernet as the rack will use the rack's laws.
This allows nefarious people to create their own law racks and AIs and have a secret rogue AI in a shed somewhere, while still allowing multiple AIs to share a lawset.
edit: re: cyborgs, see Mordent's #4 thing above
Notes I Have While Developing:
//renames handled via robitics control
//remove killswitches, list GPS coords of all AIs instead
//rework traitor items
//freeze/unfreeze law changes on robotics console but allow the AI to hack into it and unfreeze borgs
//the only way to set a borg to that law set is to input powernet id of law rack
Any other input? This'll be a big change, so feedback from the community is important!