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AI Law Numbering Precedence, and how it can be unfun
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(05-11-2019, 10:51 PM)ZeWaka Wrote:
  • Put the ruling ingame somewhere. It says this nowhere, and can be confusing to players who haven't read every inch of the wiki.
  • Provide clarification on what to do in the case of multiple laws overriding each other.
  • Allow custom law numbers to just avoid this whole scandal of not being able to override the override.
  • Provide alternate means to reset the AI via new game mechanics.
  • Revert the ruling and go back to AI Decision Precedence (not likely, since it passed with a 2/3 majority)

I think putting the ruling in-game is a really important and good idea, as well as making it more clear how two laws overriding each other is supposed to work. I don't particularly see the need for the other three points though.

I disagree that it makes making the AI laws "unfixable" much easier than it was. I had in the past hidden all the modules (not hard because they are mostly in the same place) as a traitor and have disposaled both the AI upload computer and the AI upload board as a rogue borg. It's very easy to get the AI laws into a literally unfixable state by doing either of these things, and while the upload boards create this hypothetical situation where it's easier to do so by making law 0 override every law, I don't believe it's a significant bump up. If someone's going to destroy the nonhuman and onehuman, there's nothing stopping them from destroying every module, or just the computer for that matter.
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RE: AI Law Numbering Precedence, and how it can be unfun - by Flaborized - 05-11-2019, 11:05 PM

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