05-08-2019, 05:01 PM
(This post was last modified: 05-08-2019, 05:02 PM by Frank_Stein. Edited 1 time in total.)
I think if there are stats, simpler is better.
I think breaking it down into roughly those three categories is best.
Just take any timed action, put it into one of those categories, and either marginally increase or decrease the speed based on if they are poor, average, or good.
Make it so you can only raise one at the cost of lowering another
Quote:Strength - Your raw physical prowess, basically how robust you are in hand-to-hand combat. A high score would mean that you are more likely to succeed when trying to wiggle out of a grapple or push someone over; you also hit harder. You don't wiggle out cuffs better though, because your swole muscles just can't slide through them as easily! A low score would essentially be the opposite of all of this, of course.
Agility - How quick and precise your movements are. With a higher score, you'd be more slippery - figuratively speaking. Faster, get up more quickly, lower chance to slip on things, more easily wiggle out of cuffs, be better at dodging attacks, be better at landing hits, and whatever else would make sense. A low score is, again, the opposite of this.
Intelligence - How much of a nerd genius you are. A higher score would mean greatly improved chances of succeeding at more complex tasks like surgery, faster building of things, less likely to be shocked when hacking, faster repairing of things like APCs and stuff, better haggling with merchants, and other niche but situationally VERY useful bonuses (perhaps randomly being told what a wire does when hacking, being told what an artifact does as a scientist, etc.). But, having a low score results in taking longer to do complex tasks, higher chance of fucking up, and if it's seriously low, then you just wouldn't be able to do most complex things - essentially low INT would act like high brain damage.
I think breaking it down into roughly those three categories is best.
Just take any timed action, put it into one of those categories, and either marginally increase or decrease the speed based on if they are poor, average, or good.
Make it so you can only raise one at the cost of lowering another