05-08-2019, 01:20 PM
(05-07-2019, 03:25 AM)Sundance Wrote: My 2c, I mean it's not a bad idea per se, but it doesn't really fit what Goon RP/Classic is going for - in that effectively all players are equal aside from the odd quirk that encourages them to do their job, such as MD's successful surgery dice rolls or Security having a little stun resistance.
I feel traits is the way to go when it comes to giving players stats. My problem with traits is that the pros are too minor and the cons are too major. Like I can throw better punches but I have to offset with the fact that I am extremely flammable? How about I turn this off and instead wield something heavy and not have to worry about bursting in flames?
There needs to be more traits, they need to be toned down (the cons toned more than the pros) and there needs to be +1 point allocated, starting with 2 instead of 1. This allows to mix and match and it becomes less gamey like polivilas mentioned. Right now it's too restrictive.
What's the real big boy that i'd like to see is a more inclusive motives system. Right now it seems to be gutted because peeps don't know what to do with it.
Traits could do with a rework and have not all of them contribute to the 6 trait limit maybe.
So you can have some that have less influence on stats, or even none at all, not contribute to that. Like accents, or maybe the stowaway trait.