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[Concept Discussion] Character Stats
#4
Lifeweb has a pretty similar thing with its attributes system. Full disclaimer: I don't know much about it besides it having Intelligence, Strength, Dexterity, Perception, Willpower, and Health, but I specifically remember someone explaining how it actually keeps griefers in line. They said that, because of the huge strength difference, a new player bum with 8 ST was unlikely to beat a 21 ST guardsman, unless they got lucky or attacked with a mob, somewhat similar to real life. There's also a few abilities that, of course, boost your attributes or allow you to drain them from others. Again, I've not much details. Maybe they actually think it's a terrible system there, but I think it's interesting.
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[Concept Discussion] Character Stats - by aft2001 - 05-06-2019, 09:44 AM
RE: [Concept Discussion] Character Stats - by Studenterhue - 05-06-2019, 05:06 PM

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