05-06-2019, 09:44 AM
This is a post to discuss a concept in order to better flesh it out, before being posted to the actual suggestions thread (as, again, this is a concept and not a fully-formed addition).
In short, it should be possible to have some stats that can be changed for your characters. These would have more of a mechanical change rather than an RP one, though it would still be useful on Goon1.
There should be physical and possibly mental traits for your character(s) which will determine how likely they are to succeed in certain things in-game, among other things. This can be as simple as a basic slider between Agility and Strength. While this is self-explanatory, I'll still explain how this could work. The closer the slider is to Agility, the faster you move and generally the more dexterous and agile you are, but you'd be weaker and more prone to being grappled/shoved. Vice versa, as well.
Alternatively, this could be a point-buy system, much like the current trait system. Here are three Stats that I had in mind:
Strength - Your raw physical prowess, basically how robust you are in hand-to-hand combat. A high score would mean that you are more likely to succeed when trying to wiggle out of a grapple or push someone over; you also hit harder. You don't wiggle out cuffs better though, because your swole muscles just can't slide through them as easily! A low score would essentially be the opposite of all of this, of course.
Agility - How quick and precise your movements are. With a higher score, you'd be more slippery - figuratively speaking. Faster, get up more quickly, lower chance to slip on things, more easily wiggle out of cuffs, be better at dodging attacks, be better at landing hits, and whatever else would make sense. A low score is, again, the opposite of this.
Intelligence - How much of a nerd genius you are. A higher score would mean greatly improved chances of succeeding at more complex tasks like surgery, faster building of things, less likely to be shocked when hacking, faster repairing of things like APCs and stuff, better haggling with merchants, and other niche but situationally VERY useful bonuses (perhaps randomly being told what a wire does when hacking, being told what an artifact does as a scientist, etc.). But, having a low score results in taking longer to do complex tasks, higher chance of fucking up, and if it's seriously low, then you just wouldn't be able to do most complex things - essentially low INT would act like high brain damage.
This is absolutely a concept that requires more fleshing out, but I'd certainly like to see more ability to tweak characters to fit specific playstyles.
In short, it should be possible to have some stats that can be changed for your characters. These would have more of a mechanical change rather than an RP one, though it would still be useful on Goon1.
There should be physical and possibly mental traits for your character(s) which will determine how likely they are to succeed in certain things in-game, among other things. This can be as simple as a basic slider between Agility and Strength. While this is self-explanatory, I'll still explain how this could work. The closer the slider is to Agility, the faster you move and generally the more dexterous and agile you are, but you'd be weaker and more prone to being grappled/shoved. Vice versa, as well.
Alternatively, this could be a point-buy system, much like the current trait system. Here are three Stats that I had in mind:
Strength - Your raw physical prowess, basically how robust you are in hand-to-hand combat. A high score would mean that you are more likely to succeed when trying to wiggle out of a grapple or push someone over; you also hit harder. You don't wiggle out cuffs better though, because your swole muscles just can't slide through them as easily! A low score would essentially be the opposite of all of this, of course.
Agility - How quick and precise your movements are. With a higher score, you'd be more slippery - figuratively speaking. Faster, get up more quickly, lower chance to slip on things, more easily wiggle out of cuffs, be better at dodging attacks, be better at landing hits, and whatever else would make sense. A low score is, again, the opposite of this.
Intelligence - How much of a nerd genius you are. A higher score would mean greatly improved chances of succeeding at more complex tasks like surgery, faster building of things, less likely to be shocked when hacking, faster repairing of things like APCs and stuff, better haggling with merchants, and other niche but situationally VERY useful bonuses (perhaps randomly being told what a wire does when hacking, being told what an artifact does as a scientist, etc.). But, having a low score results in taking longer to do complex tasks, higher chance of fucking up, and if it's seriously low, then you just wouldn't be able to do most complex things - essentially low INT would act like high brain damage.
This is absolutely a concept that requires more fleshing out, but I'd certainly like to see more ability to tweak characters to fit specific playstyles.