Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dangerous knowledge gamemode
#2
Some things to consider:

1. Is the Victim antag status? If not, then what's stopping him from going to security and barricading himself in the HQ? Actually whats stopping him from doing that anyway?
2. What is the purpose of the secret files if it's just the briefcase that needs to retrieved?
3. Is the briefcase not a big "HEYOO" to the agent? It can't be put in a backpack. What's stopping the victim from hiding the briefcase?
4. How is goal of least casualties tracked? AFAIK this is difficult to do codewise. BYOND will track how the person died but won't link it to assassin, outside of circumstances where executing involves a specific action (such as a changeling or blob absorbing a player). Another example is murder objectives - BYOND doesn't care if you killed the person, it just checks if the person is alive or not.
Reply


Messages In This Thread
Dangerous knowledge gamemode - by TheVeseloff - 05-03-2019, 12:40 AM
RE: Dangerous knowledge gamemode - by Sundance - 05-03-2019, 02:18 AM
RE: Dangerous knowledge gamemode - by MrMagolor - 05-03-2019, 05:06 AM
RE: Dangerous knowledge gamemode - by Dauntasa - 05-03-2019, 10:28 AM
RE: Dangerous knowledge gamemode - by Berrik - 05-03-2019, 02:18 PM
RE: Dangerous knowledge gamemode - by Wisecrack34 - 05-03-2019, 05:16 PM
RE: Dangerous knowledge gamemode - by Frank_Stein - 05-04-2019, 05:19 AM
RE: Dangerous knowledge gamemode - by MrMagolor - 05-07-2019, 05:52 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)