05-01-2019, 07:33 AM
As a little note, can there be a +1 trait that starts you out loyally implanted? +1 since you'll be unable to participate as a rev. Or just no cost/gain in terms of trait points.
I'd personally like an 'opt-out' from being a rev. Heck, even just making it so that you can't be turned into a rev if you have an NT beret on would be cool.
Perhaps also make reagents that remove rev status? Maybe anti-psychotics would do the trick? That way the Heads have some way to fight back, as haloperidol tranquilizers are available to both the MD and HoS.
Also, as a way for the RD to help out, the Buddies could be set to a new mode: "Panic". Essentially, anyone who is not a Head or is loyally implanted will be detained by the buddies. Additionally, it'd also be neat if you could make a buddy which loyalty implants people, with the caveat that they have a limited reserve of implants that must be manually refilled.
Could also have a panic button in the HoS's office which makes contraband scanners go off if someone doesn't have an implant or is not a Head.
I'd personally like an 'opt-out' from being a rev. Heck, even just making it so that you can't be turned into a rev if you have an NT beret on would be cool.
Perhaps also make reagents that remove rev status? Maybe anti-psychotics would do the trick? That way the Heads have some way to fight back, as haloperidol tranquilizers are available to both the MD and HoS.
Also, as a way for the RD to help out, the Buddies could be set to a new mode: "Panic". Essentially, anyone who is not a Head or is loyally implanted will be detained by the buddies. Additionally, it'd also be neat if you could make a buddy which loyalty implants people, with the caveat that they have a limited reserve of implants that must be manually refilled.
Could also have a panic button in the HoS's office which makes contraband scanners go off if someone doesn't have an implant or is not a Head.