04-30-2019, 09:22 AM
Make Revolution like Gang. Give the rev heads a poster generator that slowly generates posters allowing people to join the revolution without being flashed. Command and Security (and regular crewmembers) can tear them down.
After some point, a rev head (upon death, manually, or automatically after XX minutes) could activate the climactic "Storm the bridge" mode! The Command and Security staff have to defend the bridge while the revolutionaries must capture it and overthrow the rulers.
Storm the Bridge mode would have a 10 minute timer:
- If the revolutionaries control the bridge strongly enough, they win - and progress towards winning goes faster with more people (to a point)
- Any Command or Security staff member blocks progress towards capturing, as long as they are alive and within the bridge
- If no revolutionaries are within the bridge, capture progress decays depending on how many Command and Security staff are within it
- After ten minutes, or when all the head revolutionaries are dead, the game goes into overtime and will immediately end if, at any point, there are no revolutionaries occupying the bridge. But they still must stay there long enough to capture it!
I'm being inspired a bit by Nuclear Emergency and TF2 rules in that forcing the two to clash over a single point would bring the most action while discouraging a stalemate.
The goal would be to gather enough revolutionaires and get prepared enough to take on the Bridge. There needs to be some balance in that outright murdering Revs (or heads!) before "Storm the Bridge!" would penalize the killer's side by giving the other some advantage -- killing a revolutionary would only fuel the mutiny, while killing a head before officially declaring would mean the Command/Security staff is now fully justified in murdering revs.
After some point, a rev head (upon death, manually, or automatically after XX minutes) could activate the climactic "Storm the bridge" mode! The Command and Security staff have to defend the bridge while the revolutionaries must capture it and overthrow the rulers.
Storm the Bridge mode would have a 10 minute timer:
- If the revolutionaries control the bridge strongly enough, they win - and progress towards winning goes faster with more people (to a point)
- Any Command or Security staff member blocks progress towards capturing, as long as they are alive and within the bridge
- If no revolutionaries are within the bridge, capture progress decays depending on how many Command and Security staff are within it
- After ten minutes, or when all the head revolutionaries are dead, the game goes into overtime and will immediately end if, at any point, there are no revolutionaries occupying the bridge. But they still must stay there long enough to capture it!
I'm being inspired a bit by Nuclear Emergency and TF2 rules in that forcing the two to clash over a single point would bring the most action while discouraging a stalemate.
The goal would be to gather enough revolutionaires and get prepared enough to take on the Bridge. There needs to be some balance in that outright murdering Revs (or heads!) before "Storm the Bridge!" would penalize the killer's side by giving the other some advantage -- killing a revolutionary would only fuel the mutiny, while killing a head before officially declaring would mean the Command/Security staff is now fully justified in murdering revs.