04-26-2019, 04:35 PM
(This post was last modified: 04-26-2019, 04:35 PM by twoski. Edited 1 time in total.)
somebody mentioned in another thread (the what makes a station good thread?) that a station should have a storage room with spare building materials such as stacks of rods, tiles, glass, steel, etc. so i've taken that to heart and made certain there's enough spare building materials so players can build stuff with ease.
i liked the idea of an events-centric room so i made one close to a main artery on my map:
trying to stick to your principles - no permanent fixtures, a little side room with a door that can be controlled, and enough room to do whatever thing it is you wanna do. plus you have exposure to the hallway and windows that give people a view of what you're up to.
i liked the idea of an events-centric room so i made one close to a main artery on my map:
trying to stick to your principles - no permanent fixtures, a little side room with a door that can be controlled, and enough room to do whatever thing it is you wanna do. plus you have exposure to the hallway and windows that give people a view of what you're up to.