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Encyclopedia Robustica: Damage values and why they matter...
#15
Okay, here we go.
#1: Butcher Knife does something along the lines of 25 plus 25 in bleeding damage so it's a good 50 damage in total.
#2: Your throwing values are off and bullshit, because it's totally item dependent, it's mostly a coincidence most items do 5ish damage when thrown. An artbox is perfectly capable of 50ish throw damage after 30 feedings.
#3: And that reminds me, the artbox is not on the list as potentially the most robust item in the game. In one round I fed it to the point where a single hit put anyone into critical (ie. it did more than 100 brute per hit)
#4: The syndie pipe bomb is not quantifyable in this sense. What we do know about it is that inside devastation radius (which is about 3x3 if my memory serves for an 5x5 bomb), it gibs. The same goes for any bomb - it is typically a sure kill within half its range (which is basically then 5x5 for a 11x11 bomb), and due to environmental deterioration, pretty much a guaranteed kill within its full radius. Not only that, but it also produces a knockout effect within 1.5x-2x (the exact number eludes me right now) of its range, and the oxygen loss will probably prevent anyone from getting up in time in that range.
#5: Polyacid is currently capped at 75 brute. I'm not *sure* about 10 units, but 30 units splashed to the face does 75 brute damage.
#6: Finally, space lube is more along the lines of 10 damage per slip. Countless times I have slipped over 3ish times on a space lubed surface before falling over (this is pretty normal, and each slip will count towards the damage), and got beaten down by it to yellow health with is roughly around 70%, so the math adds up. It doesn't add up with 5 brute. Syndicate Cleaning Grenades contain polyacid which is no longer harmful as foam so it's basically the same lube.
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