04-14-2019, 10:04 AM
I reported this as a bug; has a coder confirmed this to be a new "feature"? Because if so, it's not a good one. Light tubes already burst via observable methods and fixing them is pretty much boring busy-work that no one wants to do. It also affects the debris z-level and is just trash garbage when it results in the random detonation of an onstation fuel tank.