04-10-2019, 07:32 AM
(This post was last modified: 04-10-2019, 08:20 AM by twoski. Edited 1 time in total.)
I wanna fool around with this and i'm a complete noob so i'll be writing a how-to as I slowly learn what the fuck i am doing.
1. Pull from the goonstation git repo using SourceTree or somesuch (https://github.com/goonstation/goonstation-2016.git).
2. Load the DME from the goonstation folder.
3. File -> New
4. Set dimensions to 300x300, 1 z-level. Draw one tile in the middle. Save the map then close QDMM and reopen it. You now have a new map you can start editing.
Are there any visibility settings planned in the future? ie. Being able to toggle hide all area markers/turf/mob/object would be enormously helpful. I was zooming around on cogmap looking at how things are done but the area highlights really make it hard to focus on what's beneath.
1. Pull from the goonstation git repo using SourceTree or somesuch (https://github.com/goonstation/goonstation-2016.git).
2. Load the DME from the goonstation folder.
3. File -> New
4. Set dimensions to 300x300, 1 z-level. Draw one tile in the middle. Save the map then close QDMM and reopen it. You now have a new map you can start editing.
Are there any visibility settings planned in the future? ie. Being able to toggle hide all area markers/turf/mob/object would be enormously helpful. I was zooming around on cogmap looking at how things are done but the area highlights really make it hard to focus on what's beneath.