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Give borgs a tool to pick up department related items, similar to ghost drones.
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Hm. That certainly would make for more interesting borg gameplay! I especially think that Zamujasa's suggestion is something that should be explored. As someone who loves the concept of silicons - essentially a role dedicated to serving other players and helping out wherever possible - I'd very much so like to be able to interact with the station more.

However... Borgs in their own right are already pretty robust, so giving them the ability to hold things raises concerns about balance issues for when the borgs inevitably get subverted. This isn't a reason to not give them hands, but instead should be an invitation to give more counterplay to rogue silicons. Flashes and EMPs are pretty debilitating but are limited in use. Perhaps there could be some weapons in Security that really just 'stun' a borg? Not halting them, but causing their equipment to malfunction a bit and giving them confused movement, potentially dropping things.

Also notably, borgs still wouldn't really get any inventory. A borg can't just conceal a phaser, because they have nowhere to put it. Inventory is a massively important mechanic when dealing with hands, so it would be important to remember that borgs would only be able to keep two things not built into them at any given time.
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RE: Give borgs a tool to pick up department related items, similar to ghost drones. - by aft2001 - 04-10-2019, 03:53 AM

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