04-05-2019, 06:32 AM
What is the appetite for stations that are not located in space, since Oshan was introduced?
Like, it's SS13 of course but it's clear from a lore aspect that SS13 is built as an array around Sol, with Oshan as one of the orbiting planets.
To to cut to the chase - I've barebones of a station that's situated on a lush alien planet (purple, to distinguish itself from the blue hues of Oshan). Basically my idea involves:
- Instead of space/water to deal with, there's monsters and pockets of radiation. The monsters regularly spawn and aren't scrubs. In fact regular weaponry will not work against them. The AI has access to turrets and a forcefield to keep them at bay.
- The temperature is temperate but the air is poisonous. You can walk the world with a gas mask on. For this reason bombs aren't too effective here.
- There's ruins surrounding the station for you to explore, but is "boxed" in like Oshan. It has it's own standalone lore (whether peeps want to tie that in with Sol is up2u)
- Z5 and the Debris field remains *almost* the same. The station design is that it's connected to a Space Elevator (functionally similar to the elevator in the Ice Moon, which is essentially a spaceship) which transports players to orbit. The Space Elevator effectively replaces the Mining spaceship.
- This map would be excellent for on RP where it encourages PvE
- Aesthetically, it takes the "departmental feel" of Cog2 and ramps it up several notches. Command/Sec is ultra hi-tech while Civ section is grimy and dangerous.
This is just a rainy day project for me, it's basically a map to toy around with various sprites I've accumulated over the years. It doesn't have as many hurdles as Oshan does - Water code, a new engine, a sub area. It's main concerns are plethora of spriting it would require, followed by mob code which I would need assistance with for sure.
I realized this started out as a question and went off on a ramble, but I digress - is there appetite for this? Is more weird diverging maps what people want? Cog1 / Cog2 seems to be the staple diet of players these days, which is why I ask.
Like, it's SS13 of course but it's clear from a lore aspect that SS13 is built as an array around Sol, with Oshan as one of the orbiting planets.
To to cut to the chase - I've barebones of a station that's situated on a lush alien planet (purple, to distinguish itself from the blue hues of Oshan). Basically my idea involves:
- Instead of space/water to deal with, there's monsters and pockets of radiation. The monsters regularly spawn and aren't scrubs. In fact regular weaponry will not work against them. The AI has access to turrets and a forcefield to keep them at bay.
- The temperature is temperate but the air is poisonous. You can walk the world with a gas mask on. For this reason bombs aren't too effective here.
- There's ruins surrounding the station for you to explore, but is "boxed" in like Oshan. It has it's own standalone lore (whether peeps want to tie that in with Sol is up2u)
- Z5 and the Debris field remains *almost* the same. The station design is that it's connected to a Space Elevator (functionally similar to the elevator in the Ice Moon, which is essentially a spaceship) which transports players to orbit. The Space Elevator effectively replaces the Mining spaceship.
- This map would be excellent for on RP where it encourages PvE
- Aesthetically, it takes the "departmental feel" of Cog2 and ramps it up several notches. Command/Sec is ultra hi-tech while Civ section is grimy and dangerous.
This is just a rainy day project for me, it's basically a map to toy around with various sprites I've accumulated over the years. It doesn't have as many hurdles as Oshan does - Water code, a new engine, a sub area. It's main concerns are plethora of spriting it would require, followed by mob code which I would need assistance with for sure.
I realized this started out as a question and went off on a ramble, but I digress - is there appetite for this? Is more weird diverging maps what people want? Cog1 / Cog2 seems to be the staple diet of players these days, which is why I ask.