04-01-2019, 06:46 PM
(This post was last modified: 04-01-2019, 06:46 PM by Berrik. Edited 1 time in total.)
Currently one injection slowly sends you into crit, while also making it basically completely impossible for you to navigate to medbay. Incidentially, there's no way to stop someone from using an atropine autoinjector on you!
My suggestion: remove the autoinjectors and bottles from the medivendors entirely and make it craft only. That way it becomes what it's supposed to be, a specialty chem against sarin that you make when you need it, as opposed to something medics can grief people with.
This stuff's nastier to get injected with than most syndicate poisons, because most of those don't screw up your movement!
My suggestion: remove the autoinjectors and bottles from the medivendors entirely and make it craft only. That way it becomes what it's supposed to be, a specialty chem against sarin that you make when you need it, as opposed to something medics can grief people with.
This stuff's nastier to get injected with than most syndicate poisons, because most of those don't screw up your movement!