06-24-2013, 01:38 AM
I've had a major revision of Mechanics/Electronics planned for quite awhile, MyBlueCorners (dotty spud) set up some prototype code for it, I just haven't really cracked into that project yet. Seems fairly similar to what you've described.
Pretty much where I want to go with that department is to make most machines have tinkering, upgrade, and downgrade/broken effects. Think The Sims. Oh no, someone broke the cloner, now instead of being either functional or totally broken, it's sparking and mangling the DNA of the clones! Mechanics would go scan it, find out it needs a couple of parts replaced, so they slap a resistor and relay into it and now everything is back to normal. There'd also be a system for upgrading some of the working variables of the machine by tinkering with it.
Pretty much where I want to go with that department is to make most machines have tinkering, upgrade, and downgrade/broken effects. Think The Sims. Oh no, someone broke the cloner, now instead of being either functional or totally broken, it's sparking and mangling the DNA of the clones! Mechanics would go scan it, find out it needs a couple of parts replaced, so they slap a resistor and relay into it and now everything is back to normal. There'd also be a system for upgrading some of the working variables of the machine by tinkering with it.