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Tone down syndie pipebombs a little
#1
Currently, a great many rounds play out in the exact same way:

- one minute in, a traitor drops a syndie pipebomb in the bar

- four other traitors immediately go 'fuck it' and spend all their TCs on syndie pipebombs

- the station is torn apart in an orgy of explosions. The shuttle is called 20-25 minutes in.

- the escaping crowd is torn apart by syndie pipebombs

I get that having a powerful explosive available without having to resort to toxin/chem nerdery is good, I just don't think they're balanced cost/power-wise for the sheer number of traitors we have right now.
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Tone down syndie pipebombs a little - by Roomba - 03-29-2019, 07:46 PM
RE: Tone down syndie pipebombs a little - by Kira - 03-30-2019, 02:51 PM

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