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Map Concepts
#2
Is it worth mentioning pros and cons of current maps that we like? If not meant for this thread let me know.

I tried my hand at drafting a concept map, and by the time I put everything together in the google sheets I was using I realized that the main thoroughfare design is incredibly important. Its very possible for a map to be too large or to have too many primary corridors. Cog1 has one primary corridor and in a pinch you can run through space between disposals and the arc smelter. Goon2 is a loop, which makes it so that you will run into people eventually if you keep on walking. Oshan follows the same corridor idea as Cog2, but its a smaller loop so it seems to work better with less people (imo)

I played around with the idea of an X or t shaped setup, but if no one had reason to go to science it seemed less active in a way. Better for blobs perhaps though!
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Messages In This Thread
Map Concepts - by Frank_Stein - 03-27-2019, 04:45 PM
RE: Map Concepts - by Recusor - 03-28-2019, 04:41 AM
RE: Map Concepts - by warcrimes - 03-28-2019, 08:16 AM
RE: Map Concepts - by Frank_Stein - 04-04-2019, 08:14 PM
RE: Map Concepts - by Sundance - 04-05-2019, 06:32 AM
RE: Map Concepts - by ZeWaka - 04-06-2019, 10:45 AM
RE: Map Concepts - by TheMaskedMan2 - 04-08-2019, 03:44 AM
RE: Map Concepts - by Sundance - 04-08-2019, 06:31 AM
RE: Map Concepts - by TheMaskedMan2 - 04-08-2019, 06:42 AM
RE: Map Concepts - by twoski - 04-13-2019, 05:02 AM

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