03-28-2019, 04:41 AM
Is it worth mentioning pros and cons of current maps that we like? If not meant for this thread let me know.
I tried my hand at drafting a concept map, and by the time I put everything together in the google sheets I was using I realized that the main thoroughfare design is incredibly important. Its very possible for a map to be too large or to have too many primary corridors. Cog1 has one primary corridor and in a pinch you can run through space between disposals and the arc smelter. Goon2 is a loop, which makes it so that you will run into people eventually if you keep on walking. Oshan follows the same corridor idea as Cog2, but its a smaller loop so it seems to work better with less people (imo)
I played around with the idea of an X or t shaped setup, but if no one had reason to go to science it seemed less active in a way. Better for blobs perhaps though!
I tried my hand at drafting a concept map, and by the time I put everything together in the google sheets I was using I realized that the main thoroughfare design is incredibly important. Its very possible for a map to be too large or to have too many primary corridors. Cog1 has one primary corridor and in a pinch you can run through space between disposals and the arc smelter. Goon2 is a loop, which makes it so that you will run into people eventually if you keep on walking. Oshan follows the same corridor idea as Cog2, but its a smaller loop so it seems to work better with less people (imo)
I played around with the idea of an X or t shaped setup, but if no one had reason to go to science it seemed less active in a way. Better for blobs perhaps though!