06-22-2013, 06:17 PM
I dunno about automatically adding the pod-locking system. For one thing, breaking into the bridge hanger and stealing that pod is a time-honored tradition. For another, if you give it to the bridge pod you'd need to give it to the syndicate pod too, and there's simply too much fun in stealing the syndiepod and sneaking up on stupid operatives to give them a double-barrel blast of JUSTICE.
What if it's just available in the pod fabricator, and no pods start off with it? So if anyone actually gives a shit about it, there's a way for them to lock their pod, but otherwise people can still steal and have fun with pods.
Also, it should take the place of a secondary system, so you can't use it and a cargo hold at the same time. Make it more of a trade-off, instead of something everyone just automatically takes as a matter of course.
What if it's just available in the pod fabricator, and no pods start off with it? So if anyone actually gives a shit about it, there's a way for them to lock their pod, but otherwise people can still steal and have fun with pods.
Also, it should take the place of a secondary system, so you can't use it and a cargo hold at the same time. Make it more of a trade-off, instead of something everyone just automatically takes as a matter of course.