03-26-2019, 05:11 AM
(03-25-2019, 10:43 PM)Xeram Wrote: I've been administrating in other games besides SS13 a while now and recently had to deal with a few player surges. Mostly consisting of children.
If I've learned anything from them, it's that a majority of users breaking rules and otherwise being awful are absolutely opportunists and will typically vanish given a moderate amount of wait/dead time or resistance. There's always dedicated shitters and they can be terribly annoying, but you really can save yourselves a massive amount of headache for both players and staff with a few round's time barrier between jobs that start off very powerful (Any job that can effectively ruin someone's round by picking up and using one or two items they have full and fast access to IE tasers + cuffs, eguns).
Good users play their 3 or 4 rounds of time, get acclimated to the community some, and are let loose. Opportunists who aren't presented an easy and low time commitment way to be a nuisance for others either bore quickly and leave or abandon their plans to be an issue and typically move on to be a Good user. Terrible users are intent on being awful and frankly will probably manage to get banned and leave the community well before they get past the small hurdle.
This last bit needs a grain of salt with it too, but having a new player play security is probably one of the most awful ways to introduce them to the community, probably sharing space with the AI. Most security rounds I can recount were absolute pure embodiments of the worst parts of the community and the worst player experience I've ever had on goon with the constant greytide. I can't imagine it's any better with new players on both ends. As far as a first impression(s) for a new player, dumping them into security is probably the worst thing.
ty Xeram
yesterday during a traitor detective round of mine a cop took jeffery jefferson and bucklecuffed them into the little judge's booth on cog1 and told them to "think about what you've done". he bonked them with a saxophone.
nobody will be able to ever convince me that this idea is a bad one to stop the wave of these assholes. the only problem people are having with it are the precedent it sets: and to that i say why not just use this idea as a temporary stopgap until the tide settles?
other rebuttal is "yeah let people ahelp"- why not reduce the amount of adminhelps? what's the problem with reducing rulebreakers?
and to the "not every new recruit is going to be awful"- please play some HoS on 2 when it's >60+ and let me know what you think!
a lot of "veteran" players have been mentioning how much it sucks dealing with power trippers as HoS and losing the will to do so- i think i'm damn near one of the last ones left and that's because i give out abstract tier beatings to shitters out using my baton as if it was jackson pollock's paintbrush.
so less heads of securities to stem this tide...which leads to even worse of a tide!
remember: not a time restriction for captain, for HoP, for CE, for RD, for MD, but just security because this is where assholes gravitate to (cog himself mentioned on the discord that people pick security as an early job because you get weapons early one)- speaking from being the biggest security asshole on goonstation.com for many many years.
tl;dr the rebuttals don't really make sense and are geared towards not setting a precedent which to my point is that this doesn't need to be a permanent change.