03-26-2019, 12:23 AM
(This post was last modified: 03-26-2019, 12:24 AM by kyle2143. Edited 1 time in total.)
Yeah, I'm going to throw my hat in for this idea. I think it would be very helpful in cutting out grief and shitters; especially given the recent wave of new players over this last week or so. I said as much when it came up on discord, it's rather non-invasive to the people it would effect and can be completely ignored by 99% of players.
I will say, the main issue is preventing griefers from playing, but it will also have (what I consider to be) an added benefit of also preventing complete beginners from playing sec. Call me an elitist Wonk; but I think security is, without exception, the most important role on the station and that those players need to be held to a higher standard. In this context, it's not about making anyone feel inferior or to marginalize them, but to give them breathing room to learn the controls and how to play when they are new. If that is truly an issue to many people and I really don't think it would be, it could even be a silent buffer where it will just ignore a favorite or high priority security selection in your job panel for the duration.
Personally, I have a sort of implicit trust in security because I know they are held to a higher standard in terms of grief and knowing they don't start as antagonists and I think that others do as well. But grief erodes that trust.
The issue here is that there are a lot of new players, and there are now also a lot of new admins since the new wave, but each instance of a brand new griefing sec requires personal attention from one of those admins, but that both takes effort and doesn't prevent the original offence.
Similarly, it will encourage new players to play other non-essential roles before they decide to jump right to playing security so they have time to either learn the controls or acclimate to the way security is generally played on goonstation. Hopefully both. It is probably not obvious to someone who just arrives how important the role of security is to the overall enjoyment/successfulness of the round. So they might have some time to get an understanding of that from the outside of security for a couple rounds instead of being screamed at for being shitsec on their first round when they don't even really have the necessary context to understand what they're doing wrong.
Adding a 4 or so round buffer from security is an imposition, certainly, but it is extremely minor. It would deter the unrepentant griefers, and I dare say even help new players. I heard it said that it would be a turn off for players coming from other servers to goon for the first time, but to that I say that you should try playing a less vital role for a couple rounds before maining security. Personally, I'd go as far to say that it is bad form to join a brand new server and immediately choose play security before any other role.
One reasonable con I have heard is that it would be a hassle for old players with new Byond Keys coming back. This is definitely true, no two ways about it. But it is an extremely rare occurrence, even more so for people who would return to only play a couple rounds of security. So I don't think it's quite so reasonable to hinge decisions on that demographic as it is to the main community which vastly outnumbers it.
As a personal note, if someone is so offended by the fact that they aren't able to play Security Officer in their very first four rounds that they leave and never come back, I say "who cares?". It's not an obscene requirement and Security Officer has some of the most impact on intra-round plot. This makes things easier on the admin staff in terms of extraneous admin helps and makes security better for the rest of the crew as a whole.
I will say, the main issue is preventing griefers from playing, but it will also have (what I consider to be) an added benefit of also preventing complete beginners from playing sec. Call me an elitist Wonk; but I think security is, without exception, the most important role on the station and that those players need to be held to a higher standard. In this context, it's not about making anyone feel inferior or to marginalize them, but to give them breathing room to learn the controls and how to play when they are new. If that is truly an issue to many people and I really don't think it would be, it could even be a silent buffer where it will just ignore a favorite or high priority security selection in your job panel for the duration.
Personally, I have a sort of implicit trust in security because I know they are held to a higher standard in terms of grief and knowing they don't start as antagonists and I think that others do as well. But grief erodes that trust.
The issue here is that there are a lot of new players, and there are now also a lot of new admins since the new wave, but each instance of a brand new griefing sec requires personal attention from one of those admins, but that both takes effort and doesn't prevent the original offence.
Similarly, it will encourage new players to play other non-essential roles before they decide to jump right to playing security so they have time to either learn the controls or acclimate to the way security is generally played on goonstation. Hopefully both. It is probably not obvious to someone who just arrives how important the role of security is to the overall enjoyment/successfulness of the round. So they might have some time to get an understanding of that from the outside of security for a couple rounds instead of being screamed at for being shitsec on their first round when they don't even really have the necessary context to understand what they're doing wrong.
Adding a 4 or so round buffer from security is an imposition, certainly, but it is extremely minor. It would deter the unrepentant griefers, and I dare say even help new players. I heard it said that it would be a turn off for players coming from other servers to goon for the first time, but to that I say that you should try playing a less vital role for a couple rounds before maining security. Personally, I'd go as far to say that it is bad form to join a brand new server and immediately choose play security before any other role.
One reasonable con I have heard is that it would be a hassle for old players with new Byond Keys coming back. This is definitely true, no two ways about it. But it is an extremely rare occurrence, even more so for people who would return to only play a couple rounds of security. So I don't think it's quite so reasonable to hinge decisions on that demographic as it is to the main community which vastly outnumbers it.
As a personal note, if someone is so offended by the fact that they aren't able to play Security Officer in their very first four rounds that they leave and never come back, I say "who cares?". It's not an obscene requirement and Security Officer has some of the most impact on intra-round plot. This makes things easier on the admin staff in terms of extraneous admin helps and makes security better for the rest of the crew as a whole.