03-25-2019, 10:43 PM
I've been administrating in other games besides SS13 a while now and recently had to deal with a few player surges. Mostly consisting of children.
If I've learned anything from them, it's that a majority of users breaking rules and otherwise being awful are absolutely opportunists and will typically vanish given a moderate amount of wait/dead time or resistance. There's always dedicated shitters and they can be terribly annoying, but you really can save yourselves a massive amount of headache for both players and staff with a few round's time barrier between jobs that start off very powerful (Any job that can effectively ruin someone's round by picking up and using one or two items they have full and fast access to IE tasers + cuffs, eguns).
Good users play their 3 or 4 rounds of time, get acclimated to the community some, and are let loose. Opportunists who aren't presented an easy and low time commitment way to be a nuisance for others either bore quickly and leave or abandon their plans to be an issue and typically move on to be a Good user. Terrible users are intent on being awful and frankly will probably manage to get banned and leave the community well before they get past the small hurdle.
This last bit needs a grain of salt with it too, but having a new player play security is probably one of the most awful ways to introduce them to the community, probably sharing space with the AI. Most security rounds I can recount were absolute pure embodiments of the worst parts of the community and the worst player experience I've ever had on goon with the constant greytide. I can't imagine it's any better with new players on both ends. As far as a first impression(s) for a new player, dumping them into security is probably the worst thing.
If I've learned anything from them, it's that a majority of users breaking rules and otherwise being awful are absolutely opportunists and will typically vanish given a moderate amount of wait/dead time or resistance. There's always dedicated shitters and they can be terribly annoying, but you really can save yourselves a massive amount of headache for both players and staff with a few round's time barrier between jobs that start off very powerful (Any job that can effectively ruin someone's round by picking up and using one or two items they have full and fast access to IE tasers + cuffs, eguns).
Good users play their 3 or 4 rounds of time, get acclimated to the community some, and are let loose. Opportunists who aren't presented an easy and low time commitment way to be a nuisance for others either bore quickly and leave or abandon their plans to be an issue and typically move on to be a Good user. Terrible users are intent on being awful and frankly will probably manage to get banned and leave the community well before they get past the small hurdle.
This last bit needs a grain of salt with it too, but having a new player play security is probably one of the most awful ways to introduce them to the community, probably sharing space with the AI. Most security rounds I can recount were absolute pure embodiments of the worst parts of the community and the worst player experience I've ever had on goon with the constant greytide. I can't imagine it's any better with new players on both ends. As far as a first impression(s) for a new player, dumping them into security is probably the worst thing.