03-15-2019, 06:53 AM
Atlas needs at least one of these three things (preference in order top to bottom):
- Improvements to the map to increase supply accessibility. This could consist of a QM modification to let the AI deliver crates by people using either the MULE or a conveyor belt (the latter of which I have mocked up), or straight-up restructuring departments / adding supply wall closets to improve the complement where it's lacking.
- Modification to the access system to improve accessibility when population is low (as an example, cargo can access mining when there are no miners and vice versa) - has the benefit of also potentially being usable for Oshan.
- Removal from map rotation.
I quite like Atlas' overall design scheme, and having toyed with the hull myself I think the map is far superior as compared to, say, Chiron or Mushroom in terms of fundamental workability; removing it from rotation would be a poor substitute for fixing its issues, one I would happily work to avoid.
- Improvements to the map to increase supply accessibility. This could consist of a QM modification to let the AI deliver crates by people using either the MULE or a conveyor belt (the latter of which I have mocked up), or straight-up restructuring departments / adding supply wall closets to improve the complement where it's lacking.
- Modification to the access system to improve accessibility when population is low (as an example, cargo can access mining when there are no miners and vice versa) - has the benefit of also potentially being usable for Oshan.
- Removal from map rotation.
I quite like Atlas' overall design scheme, and having toyed with the hull myself I think the map is far superior as compared to, say, Chiron or Mushroom in terms of fundamental workability; removing it from rotation would be a poor substitute for fixing its issues, one I would happily work to avoid.