03-13-2019, 06:49 PM
(03-13-2019, 06:35 PM)Frank_Stein Wrote: One thing I've always thought about low pop, small maps is that the standard station job access is counter productive.
I feel it would helpful if IDs worked across departments, meaning you only need one person in each department to have a fully staffed station
It's definitely doable. On many /tg/code, servers, certain jobs have additional access levels if the server pop's low, like a Miner getting access to Cargo so they can sell their ores in the absence of a QM. On this codebase, Security Officers have more access if the map is Destiny, so it can definitely be map-based.
I personally would like some options being locked out or only available at certain server pop thresholds. So, for instance, Atlas would be removed from the list of map choices if there, say, more than 15-20 people during roundstart, and if there were 30+ players on board, Cog2 and similar would be available. The two problems I see are 1) deciding what thresholds each map should get and 2) "lag" between the map changes and server capacity (e.g. many players joining a round with Atlas after the server votes to continue being on Atlas).