03-13-2019, 03:14 PM
I think Atlas ought to be removed from rotation. In essence, it's a map designed for very low population, that requires a fair amount of players online for it to work; an oxymoron.
Originally, Atlas was created as a low-compile-time test map, but had its purpose invalidated by Lummox's compile time patch. The map was still got completed in the end; but then, it was added to rotation.
One of Atlas' main features (besides it being uncomfortably cramped) is its lack of resources. A map designed for low-population that has a lack of resources does not work. Most of the time there's seven people online, and none of them have access to the resources (QM). That makes the map nearly unplayable; unless the people break in of course. But then what's the purpose of things being locked behind QM anyway?
Well, it was to encourage player interaction (from what I've gathered). But that idea is flawed: you can't have a map relying on interaction with players that have access, when with its intended population, it very rarely has any players on with that access.
That problem can be relieved by three things:
People breaking into places.
People playing jobs they don't want to play.
Having a large population.
Reworking Atlas
As previously stated, if players break into places (like what normally happens), then you might as well just not have important things locked behind doors.
If players are forced to play jobs they don't want to play, that removes the entire point of playing a game to have fun.
If there's a higher population, then the map feels even more cramped than it already does, and you might as well just play on Clarion or Destiny.
The one solution that I think could work, would be having Atlas be reworked. Every map has potential, but at the moment, Atlas is un-fun to play on under every circumstance.
Therefore, I think it ought to be removed from rotation (even just for the time being).
Originally, Atlas was created as a low-compile-time test map, but had its purpose invalidated by Lummox's compile time patch. The map was still got completed in the end; but then, it was added to rotation.
One of Atlas' main features (besides it being uncomfortably cramped) is its lack of resources. A map designed for low-population that has a lack of resources does not work. Most of the time there's seven people online, and none of them have access to the resources (QM). That makes the map nearly unplayable; unless the people break in of course. But then what's the purpose of things being locked behind QM anyway?
Well, it was to encourage player interaction (from what I've gathered). But that idea is flawed: you can't have a map relying on interaction with players that have access, when with its intended population, it very rarely has any players on with that access.
That problem can be relieved by three things:
People breaking into places.
People playing jobs they don't want to play.
Having a large population.
Reworking Atlas
As previously stated, if players break into places (like what normally happens), then you might as well just not have important things locked behind doors.
If players are forced to play jobs they don't want to play, that removes the entire point of playing a game to have fun.
If there's a higher population, then the map feels even more cramped than it already does, and you might as well just play on Clarion or Destiny.
The one solution that I think could work, would be having Atlas be reworked. Every map has potential, but at the moment, Atlas is un-fun to play on under every circumstance.
Therefore, I think it ought to be removed from rotation (even just for the time being).