03-09-2019, 10:20 PM
(03-09-2019, 09:26 PM)Fox McCloud Wrote: For clarification on this, what I'm suggesting isn't that bodytemp causes *additional* damage, I'm proposing that the interaction with fire, hot/cold gas, space, chemicals, and the likes, instead alter your body temperature, then the damage you're dealt is related to how high/low your body temperature is. Again, obviously, would require adjustment of a few things to prevent insanely low or high numbers.
I think that the core idea here is sound. But for this to work well it would basically amount to a huge rewrite to body temperature.
You see, clothing with heat/cold resist properties doesn't actually lessen or hasten the rate at which your body temp changes. Well, I think it kind of does, but it's nearly inconsequential. Gameplay wise, you need to either have 100% resist or you might as well have nothing. That's because the temperatures you're exposed to are so insane that anything short of 100% effectiveness will only give you a few extra seconds of respite from the hot/cold.
Todd mentioned the same thing, you're commonly exposed to insane highs and lows, and that can't really just go away. So what you're proposing is a lot more involved than changing a couple values. Doing something like that could be a sort of stopgap solution.
I while ago I made a post on this topic, I can't find it after looking for a couple minutes, proposing a change to how body heat changes and how clothing resistances/genetic resistances might effect it. And I thought that the solution was more along the lines of making clothing protect you from temperature changes in a more logical way, but exaggerate the values to make it account for the extreme temperatures.
So you would effectively have several properties regarding body temperature: Your core body temperature, an ideal body temperature, a safe temperature range, a specific heat for the body(this may already exist in some fashion to what I imagine), and something for keeping track of the temperature right on your tile(this might be redundant or just not useful). And clothing would have a value or two rating how insulative they are against cold/heat in addition to the flat percentages of fire/cold resist. I think fire resist should be a seperate thing from heat resist, but I'm not sure how exactly. So those insulative ratings would change how you your safe temperature range. It could open up options for things like personal heaters/coolers to let you stand in a hellburn where the safe temp range is too low to keep you from chaning your core temp while in that hellburn.
But I haven't really put much thought into the actual implementation of it so maybe the whole aproach is flawed.