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AI an Cyborg should be late-join enabled.
#4
This has been brought up before and received a lot of support, I would love to see this happen. I know there are some players, myself included, who will late-join and immediately set off to make roburgers.

To springboard off of Kiki's post, my suggestion was to create a "late-join chip" similar to the AI interface board. Roboticists construct cyborgs and insert these chips, allowing late-join players to enter the shell once activated. This would also give Roboticists more to do during those slow rounds without cyborgs to maintain or brains to borg.

In the event that there is no roundstart AI, spawn an AI Core inside the AI Upload with a late-join chip installed, allowing players to join as an AI mid-round.

When discussing the idea of late-join borgs/AI, the topic of suicide laws eventually crops up. As someone who plays AI/borg rather frequently, I have received a suicide law maybe once or twice, it's such an uncommon occurrence that I don't think it's really a concern. Furthermore, if there are no cyborgs or AI on station to begin with, I find it hard to believe that someone would go out of their way to upload an unnecessary suicide law.
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RE: AI an Cyborg should be late-join enabled. - by SimianC - 03-09-2019, 08:27 PM

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