03-09-2019, 03:13 PM
Simply put, have bodytemperature being above/below certain thresholds cause burn damage to the mob in question.
Currently, burn damage happens if the mob is exposed to a gas, hotspot, or other temperature source directly, but merely having your bodytemp above/below a certain point doesn't trigger this.
As such, it's possible to have silly situations where your body temperature is 0 kelvin, or several hundred thousand degrees, yet you're not taking any damage from it. Just about anything you do of a high/low temperature incurs burn damage, except for directly adjusting bodytemp.
This would, of course, require a few changes to a number of chemicals; cryostylane would likely be overpowered if it was anything other than an extreme slow; likewise, being turned into a burnt husk merely because you ate a warm hamburger would be equally as frustrating.
Of course, it is rather funny to eat a 100,000 degree hamburger and it doesn't do jack to you, but everything else about temperature and reagents implies that it should.
Currently, burn damage happens if the mob is exposed to a gas, hotspot, or other temperature source directly, but merely having your bodytemp above/below a certain point doesn't trigger this.
As such, it's possible to have silly situations where your body temperature is 0 kelvin, or several hundred thousand degrees, yet you're not taking any damage from it. Just about anything you do of a high/low temperature incurs burn damage, except for directly adjusting bodytemp.
This would, of course, require a few changes to a number of chemicals; cryostylane would likely be overpowered if it was anything other than an extreme slow; likewise, being turned into a burnt husk merely because you ate a warm hamburger would be equally as frustrating.
Of course, it is rather funny to eat a 100,000 degree hamburger and it doesn't do jack to you, but everything else about temperature and reagents implies that it should.