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Raise amount of traitors
#14
You'll probably have one or two fewer traitors than before depending on how the randomizer part of scaling falls. I doubt you'd have really noticed if I hadn't put the thing in the changelog.

Currently G1 has 39 players and 5 traitors. G2 has 20 players and 3 traitors. 13-15% traitor rate seems pretty reasonable to me. The scaler was a bit too high before, but it does have a chance to still dump a whole bunch of traitors into a round. If it really is too low, I can adjust it a bit more again. There were far more people complaining about a quarter of the damn crew being traitors before.
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