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Nerdstation 13 Dungeons and Dragons Group - 3.5
#18
Core rulebooks are:
- All of the Player Handbooks. You need this.
- The Monster Manuals, you'll need this if you want to bother reading up on the monsters so that you can get strategies on monsters we may or may not fight. I suggest you get this regardless.
- The Dungeon Master's Guide, you need this if you want to take over as GM on the chance that I can't be there or am tired of GMing for a bit.

I'm pretty sure the archive I linked in the OP had everything.
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