06-20-2013, 04:27 AM
I'm not going to disagree here that the previous rates caused a lot of chaos. If even one competent dude gets traitor with the current rates the same chaos can (and will) be summoned again, otherwise, all traitors just get killed within the first 20 minutes or don't even do anything. The traitor rate change was because too many people are incompetent and there are usually no traitors left by late-game, and really, who the hell can come up with a unique non-traitor gimmick that lasts at least 40 minutes and makes it fun for EVERYONE each round?