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How to balance the rise in popularity of pathology
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(02-16-2019, 02:24 AM)Erev Wrote: Cures:
Cures are actually super simple and require very few chemicals to be tested. This information is not only located deep in the files of the latest Goon release but now also on the wiki.

There is also already an 'instant cure' option. Talk to your local QM and be ready to send a sample.

As someone who has no idea how to create a pathogen nor a desire to learn, but does know both how to use the synth-o-matic and the CDC to make cures, I'll have to disagree that the methods to cure pathogens currently present are adequate. 

If you're using the synth-o-matic, it can be simple but it can also be a massive pain. Depending on the suppression threshold and the suppressant you could need large amounts of really hard-to-get-in-large-amounts chems, such as ketamine, porktonium, space-soybean oil, partially hydrogenated space-soybean oil, and my personal favorite, polonium. If the pathogen is a fungus or if the pathologist in question knows that you can remove the synth modules just by using a screwdriver, you're gonna have to head down to DOC to buy the module you need, and those aren't super cheap so you have to either have a lot of credits already or be able to amass enough to get what you need before the pathogen kills you/the shuttle inevitably gets called. Also, while this process is not particularly complex there is no simple way to find an answer for how to do it, instead relying on the player to also either know how to cure already or read through the long and boring wiki page on what to do. A book detailing exactly how a pathogen is cured written in layman's terms placed in pathology would go a long way, but even then sometimes you'll need huge amounts of polonium to make a significant number of cures.

The CDC isn't "instant cure". If the pathogen is actually really dangerous then the cures can cost three times the starting QM budget. It's not a very fast method, in my experience it can take upwards of fifteen minutes to actually get a cure sent back, and if you add on the time it takes to make the actually annoyingly large amount of credits it takes to make a cure and then potentially the time it takes to get someone who has access to QM and knows how to use the computer to actually help you you can see why it's rarely used. Everyone dies or the shuttle arrives before a cure gets a chance to be sent.
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RE: How to balance the rise in popularity of pathology - by Flaborized - 02-16-2019, 06:59 AM

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