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Genetics Ideas/Discussion/Grumpin'
#11
I have two suggestions, the main one being that the new DNA modifier regain the ability to lock the scanner pod. We can lock people in the cloner scanner, we used to be able to lock them in the old modifier, why can't we lock them in while we activate their deafness and other defects? As it stands a traitor geneticist can't forcibly mutate people against their will, and we can't even make Monkey injectors anymore, either.

Next would be some more things to research, because currently the only thing really worth researching is the Efficient Research option. What about an internal control panel for the Modifier pod? That way a lone geneticist can still muck about with their genome during slow rounds or when no one wants to be a jumping, glowing human inferno. By making it researchable rather than a starting option it would give geneticists the option of getting someone to help them with their work, or waste a bunch of research points and time to be able to do it themselves.

I'm also interested in what other modifications you guys think genetics should get.
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