02-15-2019, 09:17 AM
(This post was last modified: 02-15-2019, 09:44 PM by Frank_Stein. Edited 1 time in total.)
I think making the targeting system of pathogens more complicated might work, so that you can't just infect the whole station in one go.
Maybe tying the pathogens ability to infect to traits in the player character. Things like genetic qualifiers like blood-type, hair color, sex, or certain mutations present in their DNA like accents or obesity
Part of dealing with a pathogen could involve figuring out the common link between sick crew so you can identify who is at risk.
Also, orange juice should have immunity boosters
Maybe tying the pathogens ability to infect to traits in the player character. Things like genetic qualifiers like blood-type, hair color, sex, or certain mutations present in their DNA like accents or obesity
Part of dealing with a pathogen could involve figuring out the common link between sick crew so you can identify who is at risk.
Also, orange juice should have immunity boosters