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How to balance the rise in popularity of pathology
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Pathology's biggest advantage for a while is that hardly anyone knew how to use it and hardly anyone touched it. In the past few weeks, a lot of people have picked it up and have been showing how devastating it can be (myself included).

Now that people are finally starting to look in it's direction, plagues are becoming more common and a large portion of the player base has been raging against the existence of pathology. And as someone who really enjoys working with pathogens, it's extremely unsettling to see the metagrudging and general hate this is causing.

So I have a suggestion to fix pathology's biggest problem: curing

First: curing a pathogen requires an in depth knowledge of pathology.

Second: all of the main means of curing pathogens are in the same place pathogens are made: pathology.

Third: it is almost impossible for someone infected to create a cure if the manufacturer of the pathogen in question knows what they're doing.

Here's my solution.

Limited single use instant cure emergency injectors: these could be located in the medbay and armoury (two in each). Instant cure, no pathology knowledge needed, balanced out by its rarity.

Next, immune boosters: these would be the most common prevention measures for diseases. Stick one of these in you and the advancement speed of all pathogens inside you are halved and also rolls a chance to send pathogens with a low enough suppression threshold into a remissive state. This'll buy enough time to CDC a cure or find one yourself.

Hopefully something along these lines will be implemented in the future as pathology is suffering from a lack of reliable counterplay so much that people would rather bomb pathology at the beginning of the game than deal with it, which is making life hell for people who love pathology as well as those infected.
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How to balance the rise in popularity of pathology - by gandalfphysicist - 02-14-2019, 10:17 PM

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