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Bump up rev % after a certain pop threshold
#21
Yeah, rev is painfully rare. I will say though, that I understand why. It's tricky to get right. In terms of number of players needed and command staff and rev heads. There's a balance to be had and nobody really knows what that is, especially now since they're so very rare.

Plus it has a bit of the same problem that Alien did, which was complete anarchy and chaos because some who become a rev/alien would kind of view it as "I am the antag now" and do whatever they wanted instead of following their rev heads or Alien Queen.

That's not to say that rev is a bad mode or unfun, just that it has a greater chance to be unfun than most other round types where it can end 10 minutes into the round or drag into a hide and seek game.

But I think it's worth mentioning its flaws when trying to come up with changes.

Having said all that, yes more rev plz. I've been playing pretty often for the last year or so, and I can only recall participating in a rev round maybe 2 or 3 times. And I know I haven't played one at all in since at least October.

Simply increasing the amount of revs as is will not in itself be a great idea because that will only make those problems more apparent, and I think that's probably why rev is so low now, because people complained and there was no quick/easy solve. But omj, your idea sounds good or at least a step in the right direction to me. But I think doing this will require a coder to make the change and then adjust values in response to how the games tend to play out in order to get the maximum "fun" out of the game type. So it's definitely going to be more than a single fix someone makes one time.
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RE: Bump up rev % after a certain pop threshold - by kyle2143 - 02-14-2019, 02:40 PM

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