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Bump up rev % after a certain pop threshold
#15
(02-12-2019, 11:40 PM)The Gorog Wrote:
(02-12-2019, 11:45 AM)Technature Wrote:
(02-12-2019, 10:23 AM)Studenterhue Wrote:
(02-12-2019, 09:38 AM)The Gorog Wrote: I believe the reason why this mode is so rare though, is that it not only requires a certain amount of players, but also a certain amount of heads (3 or 4 atleast I believe).

I don't know where people get this weird idea that Rev requires a certain amount of heads. It's not in the public release, and I've seen and played a number of rev rounds with only 1 or 2 heads. There's a check for # of players and # of people who have Revolutionary Leader (and back then, Other Foes) checked.

Can confirm.  Recently got into a rev game where the captain was the only head.

Guess I'm completely wrong on that one then. 
But still, the "once every 2 months" wasn't an over exaggeration from me. I've seen about 2-3 times more Wraiths than Revs lately, although those might have been admin triggered ones.

Agreed; I've seen rev once this year and I've been playing a decent amount. A lot of my favorite SS13 (disproportionately high tbh) memories are from Rev. It's a mode that breeds conflict/teamwork/paranoia; all stuff that make SS13 an uber, uber fun game.

I'd definitely like Rev to pop us as much as Nuke. It's far too rare in comparison to how fun it is. I like the idea of 3 heads being required for a rev round to pop up; that would artificially bump up the scarcity of Rev as is imo (if the primary concern is Too Much Rev)
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RE: Bump up rev % after a certain pop threshold - by OMJ - 02-13-2019, 11:54 AM

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