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Objectives overhaul
#7
I do like the idea of rewards for completing objectives. I also think that randomized objectives encourage doing interesting things instead of "wee im a traitor time to murder people 1 minute in". Allowing people to choose also encourages picking the autowin objectives. I like the idea of objectives being a way to push yourself to see what you can do in game and coming up with fun things to do with the crew.

Also this thread needs more objective suggestions. Those arent too hard to add. Trackable ones are better.

Some of my suggested traitor objectives:
Have the trinkets of at least 4 crewmembers on your person by the end of the round.
Ensure that the AI thinks you are the captain with the MakeCaptain module by the end of the round
Suplex crewmembers 25 times this shift
Be wearing the captain's/hos's hat at the end of the round
[Staff Assistant] Ensure that three crewmembers have a butt stapled to their head at the end of the round
[QM] Steal the shoes off of at least X crewmembers and then sell them via the cargo bay
[Clown] Ensure that people slip on bananas at least 100 times this round
[Clown] Successfully pie someone in the face 25 times
[Clown] Ensure that your clown shoes and mask are never removed
[Doctor] Remove at least 6 legs from crewmembers
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Messages In This Thread
Objectives overhaul - by Ryguy - 01-07-2019, 01:02 PM
RE: Objectives overhaul - by Recusor - 01-07-2019, 01:38 PM
RE: Objectives overhaul - by Wisecrack34 - 01-07-2019, 05:43 PM
RE: Objectives overhaul - by Superlagg - 01-07-2019, 07:26 PM
RE: Objectives overhaul - by NateTheSquid - 01-08-2019, 03:13 AM
RE: Objectives overhaul - by Ryguy - 01-08-2019, 12:41 PM
RE: Objectives overhaul - by Firebarrage - 01-09-2019, 11:30 AM
RE: Objectives overhaul - by warcrimes - 01-09-2019, 11:45 AM

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