01-09-2019, 09:40 AM
Yeah, the proposed buffs and debuffs I described were entirely arbitrary. I agree that it's a seemingly viable direction to go in, of course.
As for the difficulty in implementation, I don't think that these mechanics would be all too hard to add. As far as I can tell it's simple checking of some values and changing other values based on that (checking the percentage of a motive and adjusting, say, movement speed based on that, or natural healing rate of most damage types).
As for the difficulty in implementation, I don't think that these mechanics would be all too hard to add. As far as I can tell it's simple checking of some values and changing other values based on that (checking the percentage of a motive and adjusting, say, movement speed based on that, or natural healing rate of most damage types).