01-09-2019, 06:46 AM
That positive reinforcement could be nice, yeah, and a reduction of the severity of the negative consequences. Death should really just not happen (except if you're on Goon2 of course), but rather just being slowed down when starved/thirsty/tired, your text being smaller and making it difficult to speak into radios when thirsty, randomly falling asleep when tired (for like a few seconds at a time, and you're still standing usually?), and pissing yourself when your bladder is full.
However, your motives probably shouldn't start at 100%, but rather maybe between 60 and 80%. The higher your motives, the more buffs you get. Being fully rested makes surgeries much less likely to be botched; being full should give you a movement bonus (though if you eat a bunch at once, maybe a temporary movement debuff due to a full belly?) as well as healing faster; being hydrated gives you a bonus to healing rates and helps you fight any disease; and having an empty bladder should make you move faster, on account of not being full of piss.
However, your motives probably shouldn't start at 100%, but rather maybe between 60 and 80%. The higher your motives, the more buffs you get. Being fully rested makes surgeries much less likely to be botched; being full should give you a movement bonus (though if you eat a bunch at once, maybe a temporary movement debuff due to a full belly?) as well as healing faster; being hydrated gives you a bonus to healing rates and helps you fight any disease; and having an empty bladder should make you move faster, on account of not being full of piss.