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Objectives overhaul
#6
(01-08-2019, 03:13 AM)NateTheSquid Wrote: personally i think objectives Should be ignored cause they encourage people to do boring traitor rounds, i.e. murderbone, silently take people out of the round, etc. so any objectives that don't encourage that kind of stuff are alright
You’re absolutely right, and that’s another reason for why I think that this is a good idea. My idea isn’t “have three levels of difficulty to choose from when getting your objectives” it’s “have a the ability to choose your objectives” the choices don’t have to be “easy” “medium” “hard” they could be “funny” “normal” “chaotic” or maybe even “just untrackable objectives”

I mean the largest limiting factor when designing something like traitor objectives is that they are assigned automatically, so they have to apply to almost every playstyle. Which leads to most objectives being very murderboney. But if you had a choice in your objectives that would also allow for more fun objectives to exist in the system and allow people who didn’t have a plan for what they wanted to do in their traitor round to choose a gimmick. In fact by having creative objectives it will lead to less traitors just going on a murderbone spree since it’ll give them something else to work towards.

TL;DR:
The largest problem with creating objectives that aren’t just “murder x” is that they can limit other types of playstyles, but giving a choice of objectives fixes that problem. This can lead to less rampaging traitors
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Messages In This Thread
Objectives overhaul - by Ryguy - 01-07-2019, 01:02 PM
RE: Objectives overhaul - by Recusor - 01-07-2019, 01:38 PM
RE: Objectives overhaul - by Wisecrack34 - 01-07-2019, 05:43 PM
RE: Objectives overhaul - by Superlagg - 01-07-2019, 07:26 PM
RE: Objectives overhaul - by NateTheSquid - 01-08-2019, 03:13 AM
RE: Objectives overhaul - by Ryguy - 01-08-2019, 12:41 PM
RE: Objectives overhaul - by Firebarrage - 01-09-2019, 11:30 AM
RE: Objectives overhaul - by warcrimes - 01-09-2019, 11:45 AM

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