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RP: Please change the Motive system
#17
What if there's an unseen damage that slowly-quickly rises over time, depending on the motive (or not if that's too complicated)? Once the motive hits zero, you receive the message stating you're Starving to death/Too dehydrated to keep living/Too tired to go on? So that it's not something that can be kept back by Charcoal.

Smelling badly should just slowly give you diseases I think and bladder should still instantly kill you, stating your bladder exploded violently from the liquid because it isn't that hard to take care of.

Bonus if a small urine puddle surrounds the corpse.
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RP: Please change the Motive system - by Weavel - 06-02-2018, 03:33 PM
RE: RP: Please change the Motive system - by Technature - 01-06-2019, 04:20 PM

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