01-06-2019, 04:20 PM
What if there's an unseen damage that slowly-quickly rises over time, depending on the motive (or not if that's too complicated)? Once the motive hits zero, you receive the message stating you're Starving to death/Too dehydrated to keep living/Too tired to go on? So that it's not something that can be kept back by Charcoal.
Smelling badly should just slowly give you diseases I think and bladder should still instantly kill you, stating your bladder exploded violently from the liquid because it isn't that hard to take care of.
Bonus if a small urine puddle surrounds the corpse.
Smelling badly should just slowly give you diseases I think and bladder should still instantly kill you, stating your bladder exploded violently from the liquid because it isn't that hard to take care of.
Bonus if a small urine puddle surrounds the corpse.