01-04-2019, 08:27 PM
There should an alternate method to filling the AI role after round start aside from those mentioned, so I think this is an idea worth testing. I think volunteers should be limited to living players to avoid the possibility of meta-gaming using otherworldly knowledge.
While I'm not entirely familiar with how job selection works, isn't the selection of AI similar to the selection of Captain? If there's no AI in a given round, wouldn't that imply that all players have it set to unwanted? If that's the case I'm not sure how effective a volunteer based system would work.
Personally I would rather see AI, and by extension Cyborgs, as late-join options. I remember a previous suggestion of giving Roboticists the ability to make empty Cyborg shells that late-join players could just hop into. Similarly, when the AI role is unfilled an empty core could be spawned in the AI Chamber for late-join players. I'm not entirely sure how feasible this would be though.
While I'm not entirely familiar with how job selection works, isn't the selection of AI similar to the selection of Captain? If there's no AI in a given round, wouldn't that imply that all players have it set to unwanted? If that's the case I'm not sure how effective a volunteer based system would work.
Personally I would rather see AI, and by extension Cyborgs, as late-join options. I remember a previous suggestion of giving Roboticists the ability to make empty Cyborg shells that late-join players could just hop into. Similarly, when the AI role is unfilled an empty core could be spawned in the AI Chamber for late-join players. I'm not entirely sure how feasible this would be though.