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Remove the pod locks on clarion/destiny.
#4
In my opinion, restrictions breed creativity.
Differences between say the cogs and clarion like that are very good to me.
Changes up a bit your foreplanning and improvisation.
I never quite liked the fact that on the cogs somebody being pursued can just easily hop in a pod and screw off indefinitely, never to be found. At least make em work ahead a bit if they plan to make a getaway, at least on some maps.
Said differences being good is why, despite me liking pod locks on Clarion/Destiny, I wouldn't like every map to have them.
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RE: Remove the pod locks on clarion/destiny. - by CandleCandleCandles - 12-17-2018, 01:59 PM

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