12-13-2018, 06:11 AM
Oddly enough I've been working on an idea that's eerily similar to the AI Ghost bots suggested earlier. I was planning on posting the idea when the summary was finished and all the dumber ideas were removed/reconstructed, but I don't want to seem like I'm trying to claim credit for others' work since it's taken me a few months to get as far as I've gotten, and I'm sure it'll take me more still to finish it. I've pasted the entire idea below due to the similarity, but I'll still be working on the summary to properly post it later.
Critter - Spiderbot (TODO: change name, spider is too close to ling limbs)
AI designated assistant bot. AIs can summon spiderbots to complete dangerous tasks, ones meant for extermination rather than assistance.
Spiderbots are small, medium, or large sized bots (see sprite size reference: eyespider, handspider, legworm sizes)
Large: brute bot, can destroy doors, damage walls, and break tables. Melee only, designed to draw attention. Can grapple. Destroyed with 4 toolbox hits
Medium: Ranged bot, can fire pellets that will act as if hit by a revolver. Capable of hiding under tables but cannot shoot if hiding. Destroyed in 2-3 extinguisher hits
Small: Scout bot, small melee slashing damage that has a small chance to cause bleed damage, decently fast and capable of hiding under tables. Can drop additional eyes for AI to see in places, can hack into doors, APCs, equipment, and cyborgs to emag them. Destroyed in 1 hit.
Spiderbots can either have AI (not the player) controlled, or controlled by ghosts.
Spiderbots can beep, boop, bwip, and talk in silicon, but cannot talk outside of silicon.
The AI has to release them of their own accord, the AI on default laws cannot release them
Spiderbot deploys means the station’s FUCKED (OPs or subverted AI)
Spiderbots will attack anyone set for arrest by default, or designated by the AI to attack. AI can tell them to attack anyone they want whenever they want. Spiderbots deployed CANNOT be shut down, they have to be destroyed.
Spiderbots have a chance to be fried via EMP grenade
Spiderbots only laws are those set by the AI. Humans can change the laws of the spiderbots on their own, but the bots do not keep the same laws as the AI.
TODO:
COMMENTS:
AI designated assistant bot. AIs can summon spiderbots to complete dangerous tasks, ones meant for extermination rather than assistance.
Spiderbots are small, medium, or large sized bots (see sprite size reference: eyespider, handspider, legworm sizes)
Large: brute bot, can destroy doors, damage walls, and break tables. Melee only, designed to draw attention. Can grapple. Destroyed with 4 toolbox hits
Medium: Ranged bot, can fire pellets that will act as if hit by a revolver. Capable of hiding under tables but cannot shoot if hiding. Destroyed in 2-3 extinguisher hits
Small: Scout bot, small melee slashing damage that has a small chance to cause bleed damage, decently fast and capable of hiding under tables. Can drop additional eyes for AI to see in places, can hack into doors, APCs, equipment, and cyborgs to emag them. Destroyed in 1 hit.
Spiderbots can either have AI (not the player) controlled, or controlled by ghosts.
Spiderbots can beep, boop, bwip, and talk in silicon, but cannot talk outside of silicon.
The AI has to release them of their own accord, the AI on default laws cannot release them
Spiderbot deploys means the station’s FUCKED (OPs or subverted AI)
Spiderbots will attack anyone set for arrest by default, or designated by the AI to attack. AI can tell them to attack anyone they want whenever they want. Spiderbots deployed CANNOT be shut down, they have to be destroyed.
Spiderbots have a chance to be fried via EMP grenade
Spiderbots only laws are those set by the AI. Humans can change the laws of the spiderbots on their own, but the bots do not keep the same laws as the AI.
TODO:
- Figure out formula for number of bots spawned
- see if there should be a way to be able to spawn more
- decide if bots should be able to hold things
- Should there be an announcement when the bots are deployed?
COMMENTS:
- The bots are extremely powerful, they probably should be a traitor only item (TC req)
- Non-traitor version may be hard to obtain, as well as require additional steps. Console to activate bots should be in either the killswitch chamber or upload, and should not be recreatable
- Non-traitor version may be hard to obtain, as well as require additional steps. Console to activate bots should be in either the killswitch chamber or upload, and should not be recreatable
- Revolver is pretty fucking powerful
- I do not know much about ranged weapons honestly, I was thinking the revolver was the det’s weaker revolver than the TC revolver.
- I do not know much about ranged weapons honestly, I was thinking the revolver was the det’s weaker revolver than the TC revolver.