11-27-2018, 12:49 AM
(This post was last modified: 11-27-2018, 12:51 AM by Erev. Edited 2 times in total.)
Some disk ideas:
Captain's Disk (Crew): Adds time to the countdown.
Captain's Disk (Nuke Ops): Removes time from the countdown.
MD's Disk (Crew): Strength buff aura (more damage caused while meleeing).
MD's Disk (Nuke Ops): Healing aura.
RD's Disk (Crew): When used after the HoP's disk and the HoS's disk allows the nuke to be teleported away to safety (off z-level and crew victory).
RD's Disk (Nuke Ops): 15 tile radius teleportation barrier.
CE's Disk (Crew): Greatly increases vulnerability to damage.
CE's Disk (Nuke Ops): Releases low-moderate levels of radiation around the nuke.
HoS's Disk (Crew): Sets the timer to 90 seconds, regardless of current timer. Sets up the nuke for the RD's disk.
HoS's Disk (Nuke Ops): Enables a turret on the nuke. Physically weakish but bullets are radioactive.
HoP's Disk (Crew): Allows the nuke to be moved without causing a timer reduction due to personnel access. Sets up the nuke for the RD's disk.
HoP's Disk (Nuke Ops): See people within 15 tiles of the nuke including through walls.
A disk - once used - is eaten by the nuke and cannot be used again by either side.
Captain's Disk (Crew): Adds time to the countdown.
Captain's Disk (Nuke Ops): Removes time from the countdown.
MD's Disk (Crew): Strength buff aura (more damage caused while meleeing).
MD's Disk (Nuke Ops): Healing aura.
RD's Disk (Crew): When used after the HoP's disk and the HoS's disk allows the nuke to be teleported away to safety (off z-level and crew victory).
RD's Disk (Nuke Ops): 15 tile radius teleportation barrier.
CE's Disk (Crew): Greatly increases vulnerability to damage.
CE's Disk (Nuke Ops): Releases low-moderate levels of radiation around the nuke.
HoS's Disk (Crew): Sets the timer to 90 seconds, regardless of current timer. Sets up the nuke for the RD's disk.
HoS's Disk (Nuke Ops): Enables a turret on the nuke. Physically weakish but bullets are radioactive.
HoP's Disk (Crew): Allows the nuke to be moved without causing a timer reduction due to personnel access. Sets up the nuke for the RD's disk.
HoP's Disk (Nuke Ops): See people within 15 tiles of the nuke including through walls.
A disk - once used - is eaten by the nuke and cannot be used again by either side.