11-26-2018, 07:28 AM
(This post was last modified: 11-26-2018, 07:28 AM by Recusor. Edited 1 time in total.)
I really like the idea of keeping the captains disk as is, with little to no delay in insertion making it high-value still. I think that maybe the HoP disk should reduce by maybe 2 minutes or 1.5 minutes. Id suggest maybe a 10-15 second delay in non-cap disk insertion, giving the defending crew a relatively significant amount of time to interrupt meaning that you need that shit on lockdown before applying the disk effect.
CE and MD ideas seem good, but the healing aura for MD should apply to crew as well as Syndies I would say. Clown disk sounds amazing but I dont really like the idea of crew using their disks for effects AGAINST syndies. Im trying hard to think of what effect the RD disk could have. Maybe a crown like teleportation effect on hit, but with a cooldown?
CE and MD ideas seem good, but the healing aura for MD should apply to crew as well as Syndies I would say. Clown disk sounds amazing but I dont really like the idea of crew using their disks for effects AGAINST syndies. Im trying hard to think of what effect the RD disk could have. Maybe a crown like teleportation effect on hit, but with a cooldown?