06-12-2013, 11:44 PM
This is a pretty good idea from an accessibility point of view. One thing to note is that while suffocation is blue, so is the entire report from the health analyser and it might be a bit confusing at a glance. If it was a different but distinguished shade of blue from the rest of the report it'd look perfect.
It could be the same for atmospheric analyser so that benign gasses are coloured complimentarily to each other (such as Oxygen and Nitrogen as either grey-ish or blue-ish), Plasma is Orange, CO2 is Black and other gasses (unknown gasses on some analysers) show up as Brown or something.
The more accessibility features added into the game, the better the game will feel and play. It might not seem like much but it does add up!
It could be the same for atmospheric analyser so that benign gasses are coloured complimentarily to each other (such as Oxygen and Nitrogen as either grey-ish or blue-ish), Plasma is Orange, CO2 is Black and other gasses (unknown gasses on some analysers) show up as Brown or something.
The more accessibility features added into the game, the better the game will feel and play. It might not seem like much but it does add up!