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New nuke loadouts suggestions/comments
#10
(11-14-2018, 03:05 PM)MajorWX Wrote: Cloak is really powerful. Just played a nuke ops round as infiltrator and never took a point of damage that wasn't friendly fire despite fighting in crowded areas and shooting people in the back. I feel that Infiltrator will be balanced naturally overtime as people learn to wear thermals constantly if it becomes too much of a threat.

Overall, I suggest balancing these role crates by removing the sarin grenades and/or the RPG to limit AoE attacks to a specialist, though many would see this as a buff to nukies now that they don't lose a member to friendly fire every round.

The current issue with cloaks being OP mostly stems from thermals sucking too much. They used to allow you to see 2 or 3 tiles further in the dark, back when darkness meant it was completely black. But now all they do is let you see cloakers, which isn't really a reason for anyone to have them if there is no cloaker. 

Thermals needs an update more than changing the loadout.
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RE: New nuke loadouts suggestions/comments - by kyle2143 - 11-14-2018, 04:01 PM

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